Upcoming Features: Export Standalone Game + Alpha to Beta
Hello, proud to announce with the upcoming update the Unfolding Engine will becoming out of alpha version and into beta. For many people the words alpha and beta are just stages of development, but for the Unfolding Engine community this means that the template of what the engine is solidified and its up to us unfolders to find out the remaining bugs.
To give an idea of what the process would look like. You'd press this tab here and it will get you through a step by step process to export your game.
It aint pretty, but I got to stop getting things perfect in order to stop holding back these updates for you guys, I used to have a real good speed of updates for you guys and its something I want to get back into so you can whip me into shape and tell me what needs to be fixed up before I over commit to something that you guys don't even want. Part of which also is I've fallen into a pretty steep depression, covid didn't do much to make things easier as well. I've climbed and clawed out of the depression recently, luckily I've had a great support network. I'm not going to let anything stop me from making this engine one of the best engines for you guys to make some pretty damn interesting games in. If you guys can make some games, export them and heck even make some money off it one day then gosh that would mean that the engine is worth it. Heres to the next update.
Get The Unfolding Engine : Paint a Game
The Unfolding Engine : Paint a Game
Make a Openworld Metroidvania Realtime Game
Status | In development |
Category | Tool |
Author | //BARCHboi |
Genre | Platformer |
Tags | engine, fantasy-console, Game engine, GameMaker, Metroidvania, Pixel Art, tool, tools |
More posts
- Mesh Animations thoughts on that and, Making a DollDec 29, 2023
- Mesh Placer + New Inventory StyleOct 27, 2023
- Unfolding OptimisationJul 14, 2023
- New Weapon Previewer system and more!Feb 26, 2023
- Resizeable Windowed Mode, Realtime Text Inputs UpdateNov 02, 2022
- Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in placeJan 20, 2022
- Incremental & Crafting BuildJul 26, 2021
- Dynamic Actions update, you can now create scripted eventsJun 01, 2021
- The Rotating Statics Update + More Stable BuildMay 09, 2021
Comments
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Okay. The biggest problem for me right now is the incredibly awful interface. The lines are climbing on top of each other, which makes it almost impossible to read it. In addition, the "visible" cursor and the "real" cursor do not match. That is, when I try to put, say, a platform, it is not placed where the cursor is, but above and slightly to the side. Sometimes not a little. And the closer to the right side of the screen, the greater this difference.
And when I get excited and sit down to do something... all the excitement instantly evaporates when I remember what a pain in the ass that awaits me.
P.S.: I hope the translator didn't distort my thoughts too much...
I understand. If you try it in fullscreen mode the cursors should match.
This error will be fixed and the real cursor and the visible cursor will match in the next build that will be posted soon.
Yeah