Resizeable Windowed Mode, Realtime Text Inputs Update
Sorry for the wait everyone. I've been working hard on the new features. One popular request was the windowed mode feature that allows you the resize Unfolding in windowed mode. This feature is immediately noticeable when you launch Unfolding as it now corrects itself to be the size of your screen. As well as this a whole host of bug fixes makes this version the most stable version out there yet.
New Features
- Windowed mode is now resizeable while also not tearing the user interface, supports widescreen screens, and custom resolutions, automatically defaults to desktop resolution at the start of windowed mode.
- Many text inputs have now been converted to have inbuilt text inputs instead of a pop up window which allows better fullscreen support. Text input no longer pauses the engine allowing to see live feedback of number changes
- Tooltips are now on an easier to read black rectangle backdrop and appear immediately instead of fading in and out.
- Cover Designer now has the text inputs for Author, Title more easily visible.
- Slopes now slow down the player when going up a steep hill instead of teleporting them to the highest point.
- Cells can now be deleted or cloned in the cell loader by right clicking on them.
- Windows Default cursors are now in place and are frame rate independent from the engine which makes the cursor faster. I intend to bring back the custom cursors once I get the DLL set up to alter window cursors to custom sprites.
- Books are now removed
Fixes
- Dialogue texts now save
- Windows sub windows now correctly appear on the right side of the window opening it up
- Mouse when clicking on inactive windows will mostly have the correct window on top be highlighted instead of the window on the bottom.
- When moving a window, accidentally triggering a button is not going to happen
- Viewing the task manager now no longer crashes the engine
- Setting the width / height of the animation maker to 0 now no longer crashes the engine
- Weather correctly loads all weather files, and no longer has duplicate entries.
- action teleporter now no longer crashes when opening up the cell selector.
Files
Get The Unfolding Engine : Paint a Game
The Unfolding Engine : Paint a Game
Make a Openworld Metroidvania Realtime Game
Status | In development |
Category | Tool |
Author | //BARCHboi |
Genre | Platformer |
Tags | engine, fantasy-console, Game engine, GameMaker, Metroidvania, Pixel Art, tool, tools |
More posts
- Mesh Animations thoughts on that and, Making a DollDec 29, 2023
- Mesh Placer + New Inventory StyleOct 27, 2023
- Unfolding OptimisationJul 14, 2023
- New Weapon Previewer system and more!Feb 26, 2023
- Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in placeJan 20, 2022
- Incremental & Crafting BuildJul 26, 2021
- Dynamic Actions update, you can now create scripted eventsJun 01, 2021
- The Rotating Statics Update + More Stable BuildMay 09, 2021
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