New Weapon Previewer system and more!
The Unfolding Engine : Paint a Game » Devlog
Hello, Barchboi here
As always, the idea of Unfolding Engine is to find new ways of making it easier for the ordinary gamer to express the games they want to make no matter the skill level. Working out new ways to make that experience as accessible for everyone.
- The new weapon maker is now ready for you. Its easier then ever to generate hundreds of weapons for your module and see how it would react in game with the simulator preview window! This opens up hundreds of possibilities for weapons for your players to collect, trade, and use in your games.
A new GUI theme maker, this is exciting because remember the old days of customisation of windows 95? So much control over the old themes? Well I thought your games deserved that experience where you have that control over the UI. Even things like turning the mouse cursor into a flaming sword? Yea you can do that now
- A new Loadscreen Editor, I'm opening up more parts for you to express your game. I've always loved games with beautiful loadscreens as well as the little game tips at the bottem showing lore? Its great! Well, now you have the options to change your game and loading screen where now you have 20 messages that are randomly selected. As well as 20 screenshots as well. You also have all the options to swap out loading bar sprites, borders, everything.
- A new ruler that gives you pixel perfect measurements of whats happening on screen. As well as this it can give you a real life equivalent distance so you can calculate how big your games are in real life.
- New textbox input's using Mytino's text input libraries, this is perfect for real time editing and entering of text that works in fullscreen mode. No more frustrating popup windows that pause the entire game.
- Dialogue placements now can be accessed via middle clicking them. As well as this NPC's can be right clicked and have their dialogue opened up for editing as well. No more searching through the dialogue database.
- A new flag viewer allows you to view your games dialogue flag states. Its no longer invisible anymore, as well as this it allows you to change the values of the flags while the game is running. I've seen so many developers scratch their head confused whats going on with their flag states and if only they had this tool to help.
- Sounds now have a previewer so its easier then ever to make those ambient sounds. Knowing where the player will hear the sounds creep on them is so important for horror games and that control is needed to get precisely the result you want.
- General bug fixes such as flag values being blank, items can not be subbed from the player, Dialogues now look nicer placed down. Transitions between cells look that bit nicer now. FPS Tracker can also be enabled now
Files
UnfoldingEngineItchBuilt.zip 327 MB
Feb 26, 2023
Get The Unfolding Engine : Paint a Game
The Unfolding Engine : Paint a Game
Make a Openworld Metroidvania Realtime Game
Status | In development |
Category | Tool |
Author | //BARCHboi |
Genre | Platformer |
Tags | engine, fantasy-console, Game engine, GameMaker, Metroidvania, Pixel Art, tool, tools |
More posts
- Mesh Animations thoughts on that and, Making a DollDec 29, 2023
- Mesh Placer + New Inventory StyleOct 27, 2023
- Unfolding OptimisationJul 14, 2023
- Resizeable Windowed Mode, Realtime Text Inputs UpdateNov 02, 2022
- Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in placeJan 20, 2022
- Incremental & Crafting BuildJul 26, 2021
- Dynamic Actions update, you can now create scripted eventsJun 01, 2021
- The Rotating Statics Update + More Stable BuildMay 09, 2021
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