Incremental & Crafting Build
The Unfolding Engine : Paint a Game » Devlog
- Cell Loader now has static stress on it
- Moved lights to the weather tab
- Added a Alt + Zoom key to allow toedit the entire scene at once
water now has more features such as the ability to customise the wave type as well as applying water flow to the water.
- Added a dynamic water placement allowing for the ability to move water levels in the cell.
- Polygons are now in game allowing the ability to make 4 polygon versions of statics
- Incrementals are now simplier and are now only 2 options to create one. Producers and the cost to create.
- Fixed a visual glitch with containers
- Player now spawns in the center of the cell instead of top left
- default water is now blue and transparent
Files
UnfoldingEngine Incremental Build 325 MB
Jul 26, 2021
Get The Unfolding Engine : Paint a Game
The Unfolding Engine : Paint a Game
Make a Openworld Metroidvania Realtime Game
Status | In development |
Category | Tool |
Author | //BARCHboi |
Genre | Platformer |
Tags | engine, fantasy-console, Game engine, GameMaker, Metroidvania, Pixel Art, tool, tools |
More posts
- Mesh Animations thoughts on that and, Making a DollDec 29, 2023
- Mesh Placer + New Inventory StyleOct 27, 2023
- Unfolding OptimisationJul 14, 2023
- New Weapon Previewer system and more!Feb 26, 2023
- Resizeable Windowed Mode, Realtime Text Inputs UpdateNov 02, 2022
- Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in placeJan 20, 2022
- Dynamic Actions update, you can now create scripted eventsJun 01, 2021
- The Rotating Statics Update + More Stable BuildMay 09, 2021
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