Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in place
- Having items that are too heavy for the player now causes the player to become more and more encumbered
- Items now can use dialogues and be right clicked
- Item quantities can now be split by holding ctr
- Items can now specify how many of an object you want to destroy by right clicking
- Items can now be examined to see their stats / value / description.
- Incrementals now can specify how much items are collected instead of having all items at once as well as specify how much weight will come out of it.
- TeamQuest Project Manager now has its headings correctly going to the correct menu
- Dialogue now has if statements that allow you to build conditions for levels, item levels, attributes.
- Dialogue now has more effects that it can bring such as teleporting the player, spawning items or adding exp or stats.
- Menubar is now double the size allowing for icons to become more readable.
- Menubar now has more icons popout per category.
Files
Get The Unfolding Engine : Paint a Game
The Unfolding Engine : Paint a Game
Make a Openworld Metroidvania Realtime Game
Status | In development |
Category | Tool |
Author | //BARCHboi |
Genre | Platformer |
Tags | engine, fantasy-console, Game engine, GameMaker, Metroidvania, Pixel Art, tool, tools |
More posts
- Mesh Animations thoughts on that and, Making a DollDec 29, 2023
- Mesh Placer + New Inventory StyleOct 27, 2023
- Unfolding OptimisationJul 14, 2023
- New Weapon Previewer system and more!Feb 26, 2023
- Resizeable Windowed Mode, Realtime Text Inputs UpdateNov 02, 2022
- Incremental & Crafting BuildJul 26, 2021
- Dynamic Actions update, you can now create scripted eventsJun 01, 2021
- The Rotating Statics Update + More Stable BuildMay 09, 2021
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