Unfolding Optimisation
The Unfolding Engine : Paint a Game » Devlog
Video has stuff that's upcoming
Unfolding Engine: I've made it more optimized and intuitive. It's a pleasure to see how this enhancement affects the game.
Performance Boost: A serious leap forward! The engine is way faster now, even up to 16 times more FPS in certain areas. This speed bump will definitely make a difference.
Collision Checking: I've spent quite some time improving this and I'm pleased with the outcome. It's significantly faster now, making gameplay feel even more fluid.
Statics Management: This is a great quality-of-life improvement. The static manager tool makes it easier to select and edit individual statics. Can't wait to see how this impacts overall development efficiency.
Of course, there's likely a whole lot more I've added and just didn't note down. These tweaks and changes will become apparent as I continue development. Looking forward to seeing how all these changes will improve the game in the long run.
Files
2021_04_30_UnfoldingEngineItchioBuild.zip 320 MB
Apr 30, 2021
unfolding-windows.zip 344 MB
Version 16 Feb 06, 2024
unfolding-windows.zip 344 MB
Version 1 Jul 14, 2023
Get The Unfolding Engine : Paint a Game
The Unfolding Engine : Paint a Game
Make a Openworld Metroidvania Realtime Game
Status | In development |
Category | Tool |
Author | //BARCHboi |
Genre | Platformer |
Tags | engine, fantasy-console, Game engine, GameMaker, Metroidvania, Pixel Art, tool, tools |
More posts
- Mesh Animations thoughts on that and, Making a DollDec 29, 2023
- Mesh Placer + New Inventory StyleOct 27, 2023
- New Weapon Previewer system and more!Feb 26, 2023
- Resizeable Windowed Mode, Realtime Text Inputs UpdateNov 02, 2022
- Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in placeJan 20, 2022
- Incremental & Crafting BuildJul 26, 2021
- Dynamic Actions update, you can now create scripted eventsJun 01, 2021
- The Rotating Statics Update + More Stable BuildMay 09, 2021
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